If you're playing a blue deck with counterspells, it seems like a no-brainer to include these Dragons. Deck archetypes. For a quick view of our entire Esper Control decklist, go here. … Often, the late-game power of a control deck is too alluring to resist. This can be an amazingly effective strategy and particularly appeals to players who enjoy playing long, and oftentimes complex, games. Standard MTG deck, White Blue Control deck list, #MagicTheGathering #MTG #Deck #Standard. There will be some times when you need to cast your Nullify on turn two on absolutely anything your opponent plays, just to avoid falling behind. For the time being, the column will be going on hiatus. It hits lower on the food chain than Counterspell decks, and is thus easier to play; without lands, after all, your opponent can't cast anything, rendering counterspells unnecessary. Remember me Login. https://mtg.gamepedia.com/Control_deck?oldid=380806. 4 x Reflecting Pool. Mtg Control Deck. Do whatever you can to dismantle your opponent's aggression. 0 0. Control decks are built on the premise of inevitability. Maybe a tempo or control list to stall the game out, or an aggro game to overwhelm your opponents? Most Control decks that need to adopt certain elements of combo or aggro decks are forced to do so in certain metagames where standard resource trading is unprofitable. This page was last edited on 26 September 2020, at 06:25. Other popular locks include Counterbalance with Sensei's Divining Top to alter the top of the library as required. After all, the aggro decks featured last week had 28 or more, and I recommended a minimum of 14 creatures in Sealed Deck—and that's with 40 cards instead of 60! Of course trading card games have a strong social component, so you can comment and rate decks, or find out new building ideas from our forums. They are very powerful and present in virtually every format in the game.[1][2][3][4][5]. 4 x Cascade Bluffs. However, we've not yet covered why it's so important for control decks to have a high concentration of mana. Esper Yorion Control by Brandon Large – Standard Metagame Challenge 7 Win Deck Standard July 4, 2020 Historic Esper Yorion Control by va5degrees – Historic Challenge Event – 8-1 Record Magic is a complicated game with many battles to be fought and many opportunities to gain advantages. By turn eleven, you've cast several of these spells, so you've drawn about twenty-five cards out of your deck to your opponent's eighteen. Achieving inevitability is always the first step and the top priority when building a control deck. Aggro (short for "aggressive") decks attempt to reduce their opponents from 20 life to 0 life as quickly as possible, rather than emphasize a long-term game plan. MTG Modern decks Get the top current ... UW Control — 1.33% ... Red Deck Wins — 833 … a card or deck that focuses on restricting and denying the opponent's resources or actions. SS has several avenues of attack, the Sean Ryan version winning with Natural Order 40% of the time, and regular beatdown 60%. Turbo Stasis would attempt to continually draw Islands or temporarily sacrifice a Stasis to Despotic Scepter to untap all of the own permanents, only to play another during the turn. 2 … Land destruction decks focus on depriving the opponent of this critical resource. The best and latest MTG deck lists. A small number of potent and reliable win conditions is the most effective way to execute this game plan. While aggro decks win by executing their own game plan, control decks focus on shutting down the opponent, and win the game later, at their own convenience. The best and latest MTG deck lists. Instead, control decks typically get their edge through card advantage. You, on the other hand, are playing with a control deck featuring the card-drawing spells shown above. 4 x Primal Beyond. Small-creature decks, particularly White Weenie, are designed to be most effective in the early parts of the game, and therefore can run successfully on only a few lands and are thus less threatened. For instance let’s say you are playing green-black deck which wants to play 6 copies of Merfolk Branchwalker. Deck 4 Bloodchief’s Thirst 3 Massacre Wurm 3 Wolfwillow Haven 4 Heartless Act 4 Clackbridge Troll 4 Vivien, Monsters’ Advocate 4 Extinction Event Selesnya Infinite Blink Standard Bo1 Novembre 1, 2020 Novembre 1, 2020 mtgarenaitalia Commento Creatures in Control Decks. If you have enough of these card-drawing spells in your deck, one will draw you into another into another and you'll never have to worry about suffering from mana flood. Having a mix of permission spells and removal spells is ideal, since that will give you the flexibility to handle any situation. Imagine a game that's reached turn ten or eleven. BUG Cascade, a.k.a. While some of the aggro decks featured last week would be happy to never draw another land again beyond number three or four, control decks typically need to hit all of their land drops all the way into turn six, turn seven, and sometimes even beyond that. More Like This. 2 x Pithing Needle. Source(s): https://shrink.im/a0qhC. For example, Jace, the Mind Sculptor alone can be a temporary lock with his first ability, at least long enough to activate the ultimate and seal the game. [TOP 5] MTG Arena Best Control Decks ... Deck construction is as huge a part of MTG as the game itself. A second advantage of having a low creature count is that your deck is configured in a way to make great use of symmetric effects. A control deck wants as much card advantage as it can get its hands on, and ideally it will come in the most simple and direct forms possible. As mentioned above, control decks focus on defense and card advantage, and only seek to win the game later once they're firmly "in control." The information presented on this site about Magic: The Gathering, both literal and graphical, is copyrighted by Wizards of the Coast. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. After all, the aggro decks featured last week had 28 or more, and I recommended a minimum of 14 creatures in Sealed Deck—and that's with 40 cards instead of 60! Control decks represent the polar opposite of aggro decks. However, mono-black has problems dealing with artifacts and enchantments and thus requires colorless removal such as Oblivion Stone to handle them. Next, focus on your early defense. For now, though, think of like this: You have inevitability if your deck is powerful enough that you'll win a very high portion of games that go long. Control decks are, unlike Aggro decks and Combo decks, defensive and reactive in nature. or Login. Surprisingly, something that started as a fun/gimmicky deck by Brian DeMars has cascaded (haha) into Top8s everywhere and is now a "Deck To Beat". Sign in with: Facebook Google Twitch Facebook Google Twitch. Often, this card will be a useless land. A control deck is a term for a deck of (usually sixty) cards that aims to control the opponent's cards and progression with, ideally, the end result where one has full control of everything that is done during the game. We also call these counterspells because of their wording and in honor of their most iconic ancestor. We've already touched on the fact that card-drawing spells and powerful cards reduce the risk of mana flood (meaning that the deck can afford the risks of playing a high land count). However, historically it has been constructed using many single-copy card drawing, deck searching and answer cards from every color. Your card advantage might come in any number of different forms via creatures, spells, Planeswalkers, or anything else. It was such a hard deck to … Have you ever seen a deck in Magic: The Gathering Arena and wanted to play it yourself? Professor Reid Duke has dismissed class. This white-blue deck is a very classic example of a control deck, featuring many of the most recognizable features of the archetype—a word we use for a recurring strategy with numerous possible variations. Deck Price: MAIN DECK. You've answered the early rush of creatures, and now the opponent is stuck simply drawing one card off the top of the library per turn. Classic spells include Sinkhole, Armageddon, and Strip Mine. Posted in Level One Because of their complexity and the fact that they cause games to drag on for so long, there can be great rewards to practicing ahead of time and truly mastering a control deck. Some control decks use combos to win rather than the traditional few threats, but not many; if the combo is strong enough to win by itself it is typically better to put a proactive shell around it, forcing opponents to tap out and be vulnerable. Once you get to the late game and things are going according to plan, having a Dissolve in your hand means there's very little your opponent can ever hope for in order to claw back into the game. The recent Core Set 2021 / Arena Starter Kit is quite affordable and comes with codes for two players to each unlock two decks with 10 rares altogether:. Chock your deck full of enough card advantage and powerful cards that you feel very confident in winning the late game. Their top priority is to stop the opponent from executing his or her game plan. Over fourteen months, I've tried my best to build a complete, self-conta... © 1993-2020 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. Buy cards in paper and get free digital cards for your trouble . The Deck is a control deck created by Brian Weissman.1 Fundamentally, it functions the same as modern control decks: gradually gaining card advantage while answering opposing threats, then playing a single large threat that is sufficient to win the game. Beating your opponent's measly one draw step per turn will be academic! Password. This is a Naya control deck that seeks to control the board with sweepers and spot removal. The vast majority of cards that are not the win conditions or card drawing spells are spells that react to any threat one's opponent can play, so that you can, ideally, respond to everything. Due to this, most control decks have two major things in common: Continual card drawing is a major aspect of control decks, as it keeps one's resources consistently available. Brennan G. 1 decade ago. It’s often used for a card that accompanies other. Codes from Special Events. If you succeed in defending yourself against your opponent's early rush of creatures only to find yourself suffering from mana flood and losing anyway, then all of your efforts were wasted! (This is in a game where tempo is a big concern.) When I was looking through the 7-wins, $2000 decklists from the Arena Open, one list stuck out to me – MPL member Andrew Cuneo’s U/R Control. Any Blue White control deck variation should be just fine and should be tailored to your needs depending on the anticipated current metagame. Where aggro decks strive for speed, control decks are geared for the long game. In the next few weeks, your wiki will be migrated to a Fandom.com domain. Another Stasis lock would use Chronatog to skip all own turns, thus also preventing Stasis from leaving play, and have the opponent draw until he can draw no more and die. The deck must be powerful enough in the late game that its pilot can be confident in a win so long as he or she can defend him- or herself and drag the game out indefinitely. The first thing to notice is the high land count: 26! This will be the final article that I write for Level One. Esper has become the control deck of choice for Standard and does a decent job at controlling the aggro infested BO1 metagame. When a Control deck adopts some aggro elements, they usually use efficient creatures or spells that gain tempo early in the game. The information presented on this site about Magic: The Gathering, both literal and graphical, is copyrighted by Wizards of the Coast. Those creatures may be dorky, but they were all literally impossible to kill, not to mention this was back when damage stacked do you could block and bounce them back to hand/library. Fated Retribution and the -3 ability of Elspeth, Sun's Champion are also useful tools. You can also attend pre-release events and get a unique code card inside your pre-release kit that you can use in Arena to redeem for extra goodies. Shardless BUG) is a spin off of BUG Team America Control and has taken some huge leaps forward lately. Recent Threads. Forgot your password? Consider that Murderous Cut cannot prevent a creature like Siege Rhino from triggering its ability when it enters the battlefield, it cannot kill a Planeswalker, and it cannot stop an instant or sorcery. Dissolve can answer any of these problems. Although I only featured one example of a control deck, they can come in a wide variety of forms. One is that you can gain virtual card advantage by blanking your opponent's creature removal spells. The same goes for Planeswalkers and that’s why many control days cap at three copies of Teferi, Hero of Dominaria. 4 x Turn to Mist. Planeswalkers [6] 2 Day of Judgment 2 Earthquake 4 Flashfreeze 4 Lightning Bolt 2 … on October 6, 2014, Bio These primary downfalls are: Control decks intend to trade resources until the opponent falls behind on card quality. Black uses its discard effects like Duress or Thoughtseize to prevent troublesome cards from ever entering play. Create a deck or browse Standard decks. Twitter. Analyze deck with tools like mana curve graphs, hand draw simulators. Importing a list to Arena is the best way to enter a deck you found online. Format: Standard - WWK. You will never have a chance to use them effectively. All Magic decks must be built with the concept of tempo in mind. Andrew is known for his love of control decks and this one is no different. Land destruction has not been particularly viable as of late, as a consequence of Wizards of the Coast's conscious decision to keep the archetype from being viable, since their market research shows most players don't enjoy playing against it. Archive It has all the removal and disruption spells, and especially Doom Foretold is a decent enough card to build around. Commander / EDH / Control MTG Decks Visit Commander / EDH forum Card search Deck Search. Blue is the most common control color (and the color of permission spells), but not all control decks are blue. Either way, your removal spells are going to be stuck in your hand until the game is all but decided anyway. One of the oldest and then more popular prison decks at the time created a lockdown on the board between Stasis and Kismet. Aggro decks want to win via tempo. 4 x Sower of Temptation. However, be wary that building a control deck presents the special challenge: you have to be prepared for anything your opponents can throw at you. Imagine yourself playing against this White-Blue Control deck and having a hand full of Murderous Cuts and Devouring Lights. Event Organizer. (Counterspell itself would be too powerful by today's standards and has not been printed for many years). or Login. When you build a control deck, your number one priority should be inevitability. We call them control decks because their goal is not to kill the opponent, but merely to control the game. Commander Legends releases on November 20, 2020. ELEAGUE has partnered with Wizards of the Coast to bring back the deep strategic gameplay of Magic: The Gathering Arena to its fans through the second iteration of their ELEAGUE Showdown: Magic The Gathering Arena weekly esports competition series. 4 x Mulldrifter. Forgot your password? Most powerful tracking and sharing of card collection, deck, drafts, win history for Magic The Gathering Arena! This likely means you have more mana, more cards in your hand, and more relevant creatures and spells to fight with. Remember me Login. It can morph into a full control deck versus DnT after sideboard. Other times you'll need to be very patient and save your Dissolve for some devastating threat your opponent might have, which you can't answer in any other way. Some seek to dominate the game with Planeswalkers; some achieve inevitability by recurring cards from their graveyard; some assemble powerful combinations of cards that are hard for their opponents to overcome. a:18:{i:0;O:8:"stdClass":3:{s:4:"type";s:4:"land";s:10:"deck_count";s:1:"4";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:23:"Temple of Enlightenment";s:22:"field_card_image_front";a:0:{}}}i:1;O:8:"stdClass":3:{s:4:"type";s:4:"land";s:10:"deck_count";s:1:"4";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:14:"Flooded Strand";s:22:"field_card_image_front";a:0:{}}}i:2;O:8:"stdClass":3:{s:4:"type";s:4:"land";s:10:"deck_count";s:1:"4";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:13:"Tranquil Cove";s:22:"field_card_image_front";a:0:{}}}i:3;O:8:"stdClass":3:{s:4:"type";s:4:"land";s:10:"deck_count";s:1:"5";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:6:"Plains";s:22:"field_card_image_front";a:0:{}}}i:4;O:8:"stdClass":3:{s:4:"type";s:4:"land";s:10:"deck_count";s:1:"6";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:6:"Island";s:22:"field_card_image_front";a:0:{}}}i:5;O:8:"stdClass":3:{s:4:"type";s:4:"land";s:10:"deck_count";s:1:"3";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:16:"Radiant Fountain";s:22:"field_card_image_front";a:0:{}}}i:6;O:8:"stdClass":3:{s:4:"type";s:7:"sorcery";s:10:"deck_count";s:1:"4";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:10:"Divination";s:22:"field_card_image_front";a:0:{}}}i:7;O:8:"stdClass":3:{s:4:"type";s:7:"instant";s:10:"deck_count";s:1:"4";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:16:"Jace's Ingenuity";s:22:"field_card_image_front";a:0:{}}}i:8;O:8:"stdClass":3:{s:4:"type";s:7:"sorcery";s:10:"deck_count";s:1:"4";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:15:"End Hostilities";s:22:"field_card_image_front";a:0:{}}}i:9;O:8:"stdClass":3:{s:4:"type";s:12:"planeswalker";s:10:"deck_count";s:1:"4";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:23:"Elspeth, Sun's Champion";s:22:"field_card_image_front";a:0:{}}}i:10;O:8:"stdClass":3:{s:4:"type";s:7:"instant";s:10:"deck_count";s:1:"1";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:17:"Fated Retribution";s:22:"field_card_image_front";a:0:{}}}i:11;O:8:"stdClass":3:{s:4:"type";s:11:"enchantment";s:10:"deck_count";s:1:"4";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:15:"Banishing Light";s:22:"field_card_image_front";a:0:{}}}i:12;O:8:"stdClass":3:{s:4:"type";s:7:"instant";s:10:"deck_count";s:1:"2";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:11:"Last Breath";s:22:"field_card_image_front";a:0:{}}}i:13;O:8:"stdClass":3:{s:4:"type";s:7:"instant";s:10:"deck_count";s:1:"2";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:7:"Nullify";s:22:"field_card_image_front";a:0:{}}}i:14;O:8:"stdClass":3:{s:4:"type";s:7:"instant";s:10:"deck_count";s:1:"1";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:6:"Negate";s:22:"field_card_image_front";a:0:{}}}i:15;O:8:"stdClass":3:{s:4:"type";s:7:"instant";s:10:"deck_count";s:1:"4";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:8:"Dissolve";s:22:"field_card_image_front";a:0:{}}}i:16;O:8:"stdClass":3:{s:4:"type";s:11:"enchantment";s:10:"deck_count";s:1:"2";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:16:"Font of Fortunes";s:22:"field_card_image_front";a:0:{}}}i:17;O:8:"stdClass":3:{s:4:"type";s:8:"creature";s:10:"deck_count";s:1:"2";s:9:"card_meta";O:8:"stdClass":2:{s:5:"title";s:17:"Prognostic Sphinx";s:22:"field_card_image_front";a:0:{}}}}. Ensure that you have inevitability by building your deck with plenty of card advantage and powerful cards. All you want to do is survive, develop your mana, and generate card advantage. Login. BUG "Shardless" Control (a.k.a. Last week, we discussed aggro decks, which capitalize on tempo to win games. Creatures [7] 3 Ajani Vengeant 3 Jace, the Mind Sculptor. This Esper Control Deck was undefeated in a recent MTG Championship and has been modified with new War Of The Spark Cards to make it even more powerful. These cards are all in modern and have a price of $1.00 or higher. Two is the most mediocre number in MTG deck building. No one way is better than another so long as it allows you to survive long enough to begin overpowering your opponents in the late game. Sign in with: Facebook Google Twitch Facebook Google Twitch. [7][8][9] While pure U (MUC) decks are rare in standard, UW and UB control are almost always present in standard formats, white offering board sweepers like Wrath of God and stall cards like Moat, Humility, and more recently Timely Reinforcements, and Black offering creature removal like Doom Blade and discard/disruption in the form of cards like Duress. Deck Player Price; 4 - 0 Dimir Control Dimir Control Dimir Control: Hilário Nunes: 93 tix $ 163 - 3 - 1 Gruul Adventures Gruul Adventures Gruul Adventures: João Tomaz Soares Campos: 114 tix $ 238 - 3 - 1 Mono-Red Aggro Mono-Red Aggro Mono-Red Aggro: Diego Dal Bianco: 68 tix $ 109 - 3 - 1 UR UR UR: javier jimenez rodriguez: 135 tix $ 162 - There are a number of advantages that go along with a low creature count. 3 Sphinx of Jwar Isle 4 Wall of Denial. If the control decks can succeed in surviving the early turns and making games go long, most opponents will run out of resources and peter out. Traditionally, a favorite mode of card advantage is simply to play with spells that allow you to draw extra cards.
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